![]() ![]() Strange colour palettes, grotesque toilet humour and some of the most disturbing and occasionally funny deaths to the main hero you’re ever get the chance to witness come about thanks to this game. The character designs, monsters and, in fact, the whole world are genius creations throughout and are where the heart of this game lies. It is the visual department where Bulb Boy comes into its own though, with a brilliantly weird cartoon world created by someone who really needs to get some professional help. It’s a mixture of images, violence and utter lunacy – all put together in a heart warming family drama that is the most unusual game you’ll play this year. The story and themes are like the dark cartoon world of “Ren and Stimpy” or old eastern European cartoons from the 1970s. Either that or you can tell by Bulb Boy’s expressions what needs to happen or where you need to go next. Its communication is done through cartoon thought bubbles, and it is this that lets you know a character’s intentions or needs. The story as I said earlier is fully mute, without any words or voice over. There is a hell of lot of fun to be had, and to be honest, it gets pretty scary as well. The monsters in this game are hideously inventive as well, like a toilet nightmare creature, a headless roasted chicken and giant hands coming from the floorboard. Much of that fun is found in certain, weird but hugely entertaining, flashback sequences in which you play as the moth dog and the grandpa. I love what the developers at Bulbware are trying to do and even though this game will not be everyone’s cup of tea, it certainly was mine. What it does, it does very well, mixing a surreal wordless story with some truly original gameplay throughout. The puzzles are completely bonkers, but are really fun to work out and I only really got stuck a couple of times – which for me, isn’t bad at all. Yes… it is as mad as it sounds.Īll the gameplay works well, and it’ll take you just two or three hours to complete the game. There are also some action sequences that require quick reflexes and a lot of button punching, and platforming moments involving travelling through a monsters insides or swinging your head through a chandelier. Now, how you find these items becomes a task within itself, and soon you have puzzles within puzzles. For example, early on in the game a scary spider is stopping you from leaving your bedroom, so you have to collect a fly, beetle and caterpillar to make it go away. This all works well, but can at times be a bit slow with the analogue stick, as you move around the screen picking up items and trying to solve puzzles, one room at a time. The original game was released on PC, but that has now been translated from its point and click roots down to console. ![]()
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